Player guide · Basic and Advanced

Prepare for the Lost Village

Start with the short version for a calm introduction, or open the detailed guide when you want to understand each system properly. Both versions cover preparation, exploration, combat, progression, equipment, tribes, and the Lost Village.

Choose your depth

Basic guide selected.

The whole game in one minute

1. Start Here

Chata Event is a three-day outdoor role-playing game. You move through real places, discover Wild Sites, face enemies in the mobile app, gather and trade supplies, improve your character, claim territory, and help your tribe restore the Lost Village.

MoveReal walking and location matter.
ChooseYour class, equipment, skills, and supplies shape how you play.
CooperateTemporary warbands make dangerous objectives safer.
DiscoverThe map never promises to explain everything before you reach it.

Your companion, not your entire attention

2. The Mobile App

Your account and character are prepared on the website before the event. In the app, sign in with Google, Apple, or email and password; there is no anonymous account or in-app character creation.

World

Map, Wild Sites, roaming danger, QR interactions, territories, and warband actions.

Hero

Character, stats, skills, equipment, inventory, and item care.

Tribe

Lost Village, nearby player trade, and tribe members.

Chronicle

Oaths, Trials, Deeds, Bestiary discoveries, and notices.

More

Music, effects, haptics, accessibility controls, notifications, privacy, and sign out.

Walk, watch, approach

3. Exploring the World

Allow location access while playing. The map reveals places and interactions as the event permits; being close enough in the real world is part of most actions.

  • Wild Sites may hold resources, battles, rituals, traders, territory interactions, or story moments.
  • QR codes connect some physical stations and marked places to the correct app action.
  • Bluetooth proximity is requested only for certain nearby-player actions such as warbands and trading.
  • Danger warnings deserve attention even when the map does not give you a complete answer. Visible enemy markers show whether a threat is unaware, investigating, hunting, or tracking your group. A truly unseen threat has no marker or distance; its warning and vibration become more urgent as it draws closer.
  • Safe Zones are places for protected logistics and specific tribe facilities.

Read the field before you strike

4. Combat

Combat is turn-based and may contain one enemy or a group. Select the right target, watch the upcoming turn queue, and choose between Attack, Skill, Item, and Defend.

  • Classes contribute differently: Druids support and control, Pathfinders exploit openings, and Champions protect the line.
  • Elements and status effects can make an action more or less suitable without guaranteeing victory.
  • Consumables are limited during a battle, so preparation matters.
  • A knocked-out ally may still be revived while the fight continues.
  • Flee is a risk, not a guaranteed exit. The app shows your current chance; a failed attempt costs the action.
  • After a full defeat, the enemy group disperses and the warband is downed in place for two minutes. A nearby tribe ally may revive you sooner; either recovery path gives a short, visible period during which another fight cannot begin.

Power comes from several directions

5. Character Growth and Items

You gain XP and improve class skills through active play. Equipment, consumables, set bonuses, village progress, and situational preparation matter alongside your level.

  • Equip a weapon, armor, gloves, and boots.
  • Inventory space is limited; coins and core resources do not take item slots.
  • Equipment wears down. Repair damaged gear before it becomes Cracked and loses much of its value.
  • Craft, repair, restore, upgrade, salvage, or grind items at the appropriate place.
  • There is no single perfect build. Useful gear can trade one strength for another, and consumables can complete a plan for a particular threat.

Shared strength, temporary alliances

6. Warbands and Your Tribe

  • Tribe: your permanent event team.
  • Warband: a temporary nearby group of up to four players from your tribe for travel, combat, and objectives.
  • Player trade: exchange eligible items, coins, and resources with a nearby tribe member after both players confirm.
  • Tribe Storage: deposit eligible shared items and contribute ledger resources at the proper Safe Zone.
  • Lost Village: contribute to four shared buildings that provide different tribe-wide advantages.
  • Territories: scout, capture, defend, and negotiate over places that grant strategic bonuses.

The game remembers what you do

7. Chronicle

  • Oaths, Trials, and Deeds are five-rank challenge paths. Early ranks welcome normal play; mastery is deliberately demanding.
  • Bestiary records creatures only as your character discovers them.
  • Inbox keeps event and tribe notices even if optional phone notifications are disabled.

Claim completed challenge ranks in the app. Check your free inventory space first when a reward includes items.

Do this before the first walk

8. Preparation Checklist

  • Finish account registration and character preparation on the event website.
  • Install the current app and sign in before arriving.
  • Test location, camera, and Bluetooth permissions.
  • Bring a charged phone, power bank, suitable shoes, water, and weather protection.
  • Open your class and skills once; know which actions heal, protect, control, or damage.
  • Leave some inventory space and carry at least one useful consumable.
  • Decide whether you want music, effects, haptics, and decorative motion enabled.

The real world wins every rules dispute

9. Safety and Help

  • Organizer instructions, weather, roads, terrain, and personal safety always override an objective.
  • Do not spoof location, share accounts, exploit duplicate rewards, or continue an interaction that is clearly broken.
  • If a battle, reward, trade, or character state becomes stuck, stop repeating unrelated actions and contact a GM.
  • The GM can recover technical state. They never need your account password.