16-18 September 2026

The Lost Village remembers you

The ship should have brought you home. Instead, something tore through the night and left you beneath older trees, older gods, and older laws.

A live world under old branches

An outdoor RPG where the app is part of the ritual

You move through real places to discover Wild Sites, claim territories, survive turn-based battles, gather resources, and restore the Lost Village with your tribe. How the event works

This is Celtic horror: shrines, cairns, cursed groves, fae crossings, blood, moss, and voices that know your name before you give it.

Explore Wild Sites

Find shrines, ruins, cairns, cursed groves, trader camps, battle sites, and places that should not exist.

Read about exploration

Survive Encounters

The old paths choose their own moments. When something steps from the dark, the app keeps the clash readable: who moves next, which foes stand before you, and what rites, relics, wounds, and protections are in play.

Read about combat

Carry Relics

Artefacts are rare, powerful, cracked by use, and sometimes dishonest about what they truly do.

Read about artefacts

Choose a path

Three paths, each sworn to the circle

Druid class portrait

Druid

Support, healing, sacred rites, and hidden knowledge. Strongest when reading the land and keeping a warband alive.

  • Sacred protection
  • Restoration magic
  • Hidden-site insight
Druid skills
Pathfinder class portrait

Pathfinder

High damage, scouting, traps, poison, and movement control. Dangerous alone, better when guiding others.

  • Fast initiative
  • Precision strikes
  • Exploration edge
Pathfinder skills
Champion class portrait

Champion

Frontline pressure, protection, battle fury, and boss control. Equipment turns courage into force.

  • Battle leadership
  • Durable combat
  • Boss pressure
Champion skills

The Lost Village

Restore what was abandoned before it forgets itself

Each tribe rebuilds the same broken heart in different ways. Sacred Grove, Hall of Champions, Shrine of Ancestors, and Crafting Grounds turn gathered resources and relics into real advantages. How restoration works

Something is listening

The old paths do not forgive the loud

Omen

The forest answers

Not every danger waits at a shrine. Sometimes the map gives only a warning, and the trees decide how much you deserve to know.

App and location rules
Warning

The dead bargain

Artefacts can save a warband, but every old gift remembers the hand that used it.

Repair and cracked items
Vow

The village waits

Restore enough of it and the old powers may shelter you. Fail, and the dark keeps its own records.

Village bonuses

Three days, six turns of the knife

The night grows heavier every 12 hours

  1. Arrival, first Wild Sites, tribes gather, the Lost Village is found. Basic terms
  2. First omens, first serious guardians, and the first proof that the place is not empty. Combat basics
  3. Tribes push deeper into the wilds, restore village parts, and contest territories. Territory rules
  4. Harder sites open. Old names matter. The wrong choice may follow you. Artefacts
  5. The final preparations begin. Artefacts, repairs, resources, and tribe strength decide who is ready. Repairs and crafting
  6. The last story event decides what your tribe carries into the next age. Progression

Ready to remember?

Create your character before the village calls

Join a tribe, choose your path, prepare your gear, and be ready when the first night starts erasing the old names.

Character creation and class changes are handled on your private character page. Use your Optimics account, choose one of the three paths, and return there during the event to check your progress.

Game guide